Dagobah Dragon

Custom build Heavy Freigther
Colossal space transport
Init -3; Senses Perception +5

Defense Ref 18 (flat-footed 12), Fort 29; +12 armor
HP 143; DR 19; SR 55; Threshold 80

Speed fly 12 squares (max velocity 800 km/h), fly 2 squares (starship scale)
Ranged 2 heavy concussion missile launchers (10 missiles each), 2 quad advanced enhanced heavy laser canons, 2 light turbo lasers
Fighting space 12X12 or 1 square (starship scale); Cover total
Base Atk as user; Grp +39

Abilities Str 49, Dex 22, Con -, Int 18
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -1, Use computer +5

Crew 4 (normal); Passengers 8
Cargo 60 tons; Consumables 2 months; Carried Craft 1 (to be announced)
Hyperdrive X0.75 (backup X15), advanced navicomputer
Availability Illegal

Heavy concussion missile 9D10 X5 Atk as user (Gunner, in tactical station)
Quad enhanced, advanced heavy laser canons 9D10 X2 Atk as user (Gunner, in turret)
Light turbo lasers 3D10 X5 Atk as user (Gunner, in tactical station)

Ships systems:
Advanced navicomputer: +10 on use computer on astrogation, no need to be trained in use computer

Medical suit: 1 full kolto tank and 1 med bed

Holonet transceiver: +5 equipment bonus on gather information when using the holonet transceiver. When using the holonet transceiver you can communicate with anyone in the galaxy as long as they aren’t in hyperspace along the same trajectory as you.

Sensory array computer +6: +6 equipment bonus on ships intelligence score.

Sensor enhanced package: +5 bonus on Perception and Use Computer checks when operating the sensors.

Armor +2

Jamming array: Effects all ships within 6 squares. Gives penalties on use computer for communication and sensor, -6 for starfighters, -4 for space transports and -2 for capital ships. Also applies to fire control systems.

Reinforced bulkhead 30%: Extra Hitpoints 30%

Regenerating shields: increase shield rating with 10

Shields: SR55

Docking bay guns: 8 heavy blaster rifles

5 rechargers: Build in weapon rechargers

Manoeuvring jets +6: equipment bonus to dex score

Sublight Accelerator motor: +5 pilot check to accelerate speed.

Sublight Drive Speed: 6 squares

Combat thrusters: Engage in combat as if it is a starfighter. Also counts for the purpose of dogfights and combat manouvers. Threat the ship as one size category smaller. Doesn’t not influence dex bonus on ref defense.

3 disguised transponders: Disguised transponders send a second signal that modifies the broadcast signal pattern making it look like you are a different ship. Activating or deactivating is a swift action.

IFF transponders: Friend or Foe transponder system.

Concealed hanger bay: Holds one costume build shuttle. The hanger bay isn’t a normal one. It only hold the front halve of the shuttle. And the shuttle looks like it is part of the ship itself. It takes a DC 40 Perception check to recognise the hanger bay/shuttle.

Dagobah Dragon

The search for Revan Eseke